![]() They really understood what is required to achieve a unique music score. Jesper: I had a blast working with Vigil and THQ. Gaming Blend: Have you had any talks with THQ or Vigil to possibly reprise your role as composer for any additional Darksiders games? There was more of a personal journey involved with this score. I did not want to be inspired by specific art or stories since it could end up giving the score a specific religious undertone. So my research for this project was more of a soul-searching approach, since each person will have their own personal idea about life after death, heaven and hell etc. Instead they were looking to create a distinct identity for each of the different realms. Jesper: It was clear from the beginning that Vigil was not simply looking for themes to accompany Death on his journey. Gaming Blend: Were there any characters or particular moments in the game that you were especially drawn to that helped make it easier for you to come up with certain themes in Darksiders II? The Makers’ music has Celtic influences as well, something that will be more apparent in other Makers tracks. With this race, being as old as creation itself, there was something eternal about them that I wanted to capture. They are one of the oldest races in the Darksiders universe and built many of the realms you visit in the game. Jesper: This piece is created for the race called The Makers. Is there any way you could give us any hints on how this song came to be and what the context is in relation to how it's used in the game? Gaming Blend: We've been given access to a few sample tracks and one of them really stands out, the song 'Into Eternity'. Also, I felt the unique look and art style of the game allowed me the creative freedom to push the music into entirely new directions. For this score, I was able to go beyond our world and into the eternal realms of what could happen after death. ![]() Writing a score for the realm of the after-life, from Heaven to Hell and everything in-between, was very appealing to me. Jesper: I was drawn to the setting first and foremost. Gaming Blend: Was it something special or unique about Darksiders II that drew you to the project? The Darksiders II score includes music inspired by the locations, the mythology behind the realms as well as the settings and gameplay specific music. I haven’t listened to the DS1 soundtrack, since I didn’t want any unconscious elements to sneak into the score from DS1. Jesper: Vigil was looking for a new sound, something unique that would help set the atmosphere in Darksiders II apart from other fantasy-inspired games. Gaming Blend: So did you see the task as taking over for Cris Velasco, Mike Reagan and Scott Morton as trying to carry on what they established or was it more like having an opportunity to expand Darksiders, musically, into a new direction?
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